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Fable 3 Review PDF Print E-mail
Written by Allen Arias   
Monday, 22 November 2010 15:44
fableiii

(This review was completed with the Xbox 360 released version of the game, opinion and in game quality may vary between versions and platforms)

Developers at Lionhead Studios have released the third installment to the Fable series. Starting a revolution isn't the only major crisis.

The commercials continuously inform, "It's a revolution", but show and tell little about the actual game. Maybe it's for the better to keep from spoiling anything, so gamer's that hate spoilers should stop reading now!

On to the review which has almost nothing to do with the storyline. Fable 3 takes players back to the world of Albion and feels like a complete revamp of Fable 2 with a new cast of characters, and a new storyline.

Offering little new features, but changing many existing ones for better or worse, Fable 3 gets away with a little less work and a little more lag.

Fans of the first two will immediately notice the differences in the combat and experience systems.

The Road to Rule is a progression tracker that consists of a long winding road with a castle fogged in mist in the distance. This road is segmented with several gates that open as heroes reaches several checkpoints throughout the game.

Each segment of road contains chests on the left and right side of the road.

Chests on the left contain various world and life packages such as: New expressions to interact with people, the ability to buy and sell property, special dyes for clothes and hair, and even upgrades for part-time jobs found throughout Albion.

The right side of the road contains much more expensive chests that contain upgrades for combat power and new spells.

The experience system does not consist of the three disciplines of strength, skill, and will. Players will instead earn Guild Points through combat and interaction with NPCs to be spent in the Road to Rule.

Now, instead of using the X button for regular attacks and B for blocks or flourishes, all melee commands are controled via the X button.

Tapping the X button performs a fast attack, holding makes the hero block, and holding while tilting the left analog stick will charge a flourish.

Ranged fighters will see little difference as the Y button still controls firing and now trigger aims. However, magic users will again see a complete change and rebalance in the spell system.

Fable 3 replaces both of the older systems with a new gauntlet-based magic system.

Hero's do not learn and improve spells anymore. Heroes must unlock chests in the Road to Rule that contain gauntlets with spells imbued into them.

To power up spells, heroes must open chests in the Road to Rule that are designated "Magic Power Up".

The main problem with Fable 3 is the lag. While the environment looks amazing and the textures are spot on, the game will often run choppy which severely affects part-time jobs, and combat.

fableiii-2While attempting to complete a part-time job, several times the game has frozen and unfrozen after a complete failure of that job. During combat the lag is less deadly unless the hero is charging magic and surrounded by a group of enemies.

Speaking of part-time jobs, the jobs vary greatly from Fable 2 to Fable 3. Fable 2's system of hitting the "sweet spot" repeatedly to earn more cash has been replaced with a sequence of blocks that require the hero to press the corresponding button when the scroll bar scrolls over the block.

Jobs this time around include Pie-master (an inside joke for fans of the original Fable), Blacksmith, and the ever famous Lute Hero complete with an achievement for going on tour.

The heroes dog also makes a return and this time it is more useful and the hero may purchase potions to change the dogs breed. The dog can now detect treasure chests and randomly placed (and much more frequent) dig spots from a much greater distance.

The dog is also more useful in combat. It will tear at enemies that have been stunned and fallen to the ground. The dog learns behaviors by the hero reading to it books that can increase its aggression, exploration, and charisma.

Moral decision, the staple of the Fable franchise, come in three flavors this time. Choices can be good or evil like always, but some have the option of remaining neutral. Decisions like setting a tax rate, or controlling the guard fund can be either raised, lowered, or kept the same.

As a last quick note, the co-op mode has been greatly improved with a better camera, and the option to use a hero from the selected profile instead of a generic side-kick.

Overall however, Fable 3 turns out to be an amazing buy, or rather, investment. The promise of DLC (purchasable in-game) is a strong factor that hopes to keep this game floating.

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Last Updated on Monday, 22 November 2010 17:41
 
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